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Tales Of Symphonia: Dawn of the New World | 
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| From: Namco Category: Video Games
List Price: $39.99 Buy New: $36.99 You Save: $3.00 (8%)
New (19) Used (3) from $35.99
Rating: 4 reviews Sales Rank: 274
Platform: Nintendo Wii Genre: adventure_games ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Nintendo Wii Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 80008 Model: 80008 UPC: 722674800082 EAN: 0722674800082 ASIN: B0015HZLVK
Release Date: November 11, 2008 (New: Last 30 Days) Availability: Usually ships in 24 hours
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| Features:
| | Classic Tales - Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds | | | Over 200 unique monsters - Capture, collect, and feed monsters as they grow, gain experience and even evolve into completely new, more powerful beasts | | | Enhanced for the Wii - Environments, characters and effects look better than ever | | | Evolved Battle System - The Tales RPG trademark real-time battle system returns with an all-new free run system, dynamic unison attacks and a strategic elemental system | | | It’s your Party - Customize the party with unlimited combinations of monsters and characters throughout the adventure. A decade of Tales - Celebrating the Tales 10 year anniversary in North America. |
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| Editorial Reviews:
Product Description Set two years after the events of Tales of Symphonia for the Nintendo GameCube, Dawn of the New World follows the journey of two new young heroes, Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters. Dawn of the New World introduces a new monster recruitment feature in which you can capture more than 200 unique enemies and train them to actively participate in battle. You can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets you move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth.
A decade of Tales - Celebrating the Tales 10 year anniversary in North America
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| Customer Reviews:
Wonderful November 24, 2008 Yukimi Yuki Takiro (California USA) 2 out of 2 found this review helpful
I just recently received this game a couple of days ago. I really love the Tales of series the most. Using the Wii remote for it isn't that hard, but my hands get a little tired from holding it for so long. Anyway, I should talk about the gameplay. You probably already know about the basic plot of the game but nothing of the gameplay or what a person who has played it thinks. I love the plot, even if it is sad to see Emil hating Llyod so much and he will say that constantly to others when he tries to go find him, at least until he meets Raine and realizes why the people of Iselia defend him so ardently. Despite this, I find the conversations funny and entertaining. What I find disappointing is that it no longer lets you have the characters cook for each other like in previous Tales of games. You also have a system where you can travel quickly to other towns which is a plus to be sure, but sadly you have little to no opportunities to level up and bosses could crush you alive. You have to go to a heavily populated monster area to level up on your own. Of course, I've only played through not even half way, so here's to the road ahead! I know I'll enjoy it. I loved the first Tales of Symphonia. And this game has a really interesting plot!
Oh jesus November 15, 2008 Chandra (Northern Virginia) 0 out of 14 found this review helpful
Yeah alright. I was waiting for this for AGES, ight? and I was expecting a game just as fun, funny, and loveable as the first one. That is NOT what I got from this. Emil, makes Lloyd look like the best person in the world. Which he still is, I love Lloyd! Marta, is trying too hard. And Richter is probably the most annoying "serious" character ever. Next to VAN from Tales of the Abyss. Frankly, the story started off MUCH too slowly and the plot stays away from the original Tales of Symphonia SO MUCH. I didn't expect it to be exactly the same of course, but they even changed the Tech to ARTES WHAT IS THIS!? I didn't really like it, but my love for Tales of will keep me playing. For now at least.
Fan Service? November 14, 2008 M. Smith 8 out of 11 found this review helpful
Although for the most part i agree that this is for those who enjoyed the original, i would disagree that it did its part for fan service. All of the original cast make a long, playable appearance, but Namco decided not to get back most of the original voice cast. Heather Hogan, Collette, remains, but other than that, there's almost no one. These voice actors became more to us than voices; They became the characters themselves. Without these, the characters take some getting used to. Other than that, the game is pretty fun. The point and click map makes exploring impossible, which is a downer, but the nostalgic feeling of many of the cities is amazing. The game could have been much more, and with all the delays on the release date, it should have been. It turns out to be a good but not exceptional rpg for the wii, but the small elements missing culminate into a large empty hole that Namco had a hard time filling, even with all the great character development of their new characters. But, what can you expect? This is a spinoff, not a sequal.
Great for Fans of the Original, Otherwise... November 12, 2008 Sean (Aurora, Colorado) 25 out of 27 found this review helpful
Pros: +Good looking game +Fun battle system +Returning characters who do more than simply make an appearance +For the most part, good voice acting Cons: -Battling can be a button mashing affair -A slow story to start -Too linear -If you haven't played the first game the plot becomes harder to understand throughout and it is just harder to appreciate When Tales of Symphonia debuted on the Gamecube, it became an unprecedented cult classic. Since then there have been several Tales games to come about, but none have hit the spark Tales of Symphonia did on the Gamecube. Fans of Tales of Symphonia will probably come to Dawn of the New World with open arms. Newcomers, however, might do best to play the original first. Tales of Symphonia: Dawn of the New World takes place two years after the original. The story itself can seem a bit complicated at times. Mostly because there are a lot of things thrown in from the first game. In terms of being a sequel it's not bad in the sense that it brings in familiar faces who do more than just present a cameo, and that it also has you revisiting areas, but it also refers to the first game many times down the road. Needless to say, if you haven't played the first Tales of Symphonia, some of the story just might not click right away and you might even find some of it to be a mess. The original game had a lot to swallow and much of it you'll be expected to remember. It also doesn't help that the story isn't all that well paced. It takes a while for it to jump into things. Tales has never been great about jumping into the story, but for some reason it's a bigger problem with Dawn of the New World. On the other hand, the characters in and of themselves are interesting. You'll learn a lot about them, and familiar faces returning also helps matters along. There are also skits that are optional side conversations that add to the story and characters. It's easy to like the characters, and it's nice that skits are voiced this time around, unlike the original Gamecube title. Also like many Tales games, get ready for a lot of conversation and exposition. There's some good humor within the game and most of the dialog isn't bad at all. The voice acting is strong, for the most part, but there are some areas where it's laughable. One of the bigger differences between Dawn of the New World and the original Gamecube title actually comes from the fact that the world map completely restricts exploring. It's now a point and click mechanic. On one hand, considering the amount of running around you'll be doing, it's nice to have that quick and easy access. On the other hand, part of the fun of an RPG is exploring. The new world map system makes the game much more linear than it really has to be. When you're exploring dungeons, however, the game can be exciting. Mainly because Dawn of the New World doesn't get rid of the battle system the Tales series is known for. Once in battle, Tales plays similar to an action RPG where you can run up to enemies and start clobbering away. You've also got special attacks called Artes you can use provided you have the right amount of TP. There are times when the game can become a button mashing fest, but there are times when some genuine strategy is needed. Tales of Symphonia: Dawn of the New World isn't exactly an easy game. When you're not controlling the other characters they are controlled by AI that, for the most part, does a good job. Luckily you can issue commands and customize things if they aren't to your liking. Dawn of the New World isn't a bad looking game by any means. It ditches the cell shaded look for something a bit more realistic. It doesn't look quite as artsy as the first game did as a result, but it's not terrible by any means. You'll also visit a lot of locations from the very first game that look almost exactly the same. The same could be said of the music. There are a couple returning tracks that are remixed but there's some new stuff as well. Tales of Symphonia didn't exactly have memorable music to begin and Dawn of the New World isn't different in that regard either. It's not bad music, you just won't find yourself remembering any of it. Unfortunately, Tales of Symphonia: Dawn of the New World doesn't exactly have a massive appeal. This is a game meant for those who enjoyed their romp through the Gamecube original. If you've never played the original game, it might be a little harder to get a grasp on everything that's mentioned throughout the plot. It's perfectly accessible to newcomers and they'll probably like it if JRPGs are their thing, but its hard to deny that the game is more appealing if you were a big fan of the first one to begin with.
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