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Space Force: Rogue Universe

Space Force: Rogue Universe

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From: Dreamcatcher Interactive
Category: Video Games

List Price: $29.99
Buy New: $11.98
You Save: $18.01 (60%)

Qty 9 In Stock


New (10) Used (2) from $11.98

Rating: 2.0 out of 5 stars 8 reviews
Sales Rank: 11927

Format: Cd-rom
Platforms: Windows Vista, Windows 98, Windows 2000, Windows Me, Windows Xp
Genre: Fantasy Strategy Games
ESRB: Rating Pending
Media: Video Game
Operating System: Windows 2000
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 1.1

MPN: PCO54041MB
Model: PCO54050MB
UPC: 625904540416
EAN: 0625904540508
ASIN: B000OZJVTM

Release Date: May 29, 2007
Availability: Usually ships in 1-2 business days

Features:
   Diverse character professions including trader, soldier, spy, scientist, headhunter, doctor, pirate, policeman, etc.
   10 distinct civilizations, each with different starting locations and characteristics.
   Individualized modification of ships including speed, targeting system, weapons, shields, armor, and more
   Unique NPC personalities, each designed to make their own decisions based on circumstances
   Advanced particle system with collision, allowing for special effects such as glass, smoke, heat and shock wave

Accessories:

   PC Gamer (1-year)

Similar Items:

   X3: The Reunion 2.0
   DarkStar One (DVD-Rom)
   Tarr Chronicles
   Freelancer
   Sins of a Solar Empire

Editorial Reviews:

Product Description
Space Force - Rogue Universe is open ended, beautiful and innovative 3D space environment. SpaceForce is an RPG space simulation with a heavy focus on ship development, an immersive universe, and freedom of choice. Players will have the opportunity to engage in trade, exploration, combat, crafting, questing, and diplomacy in addition to ship development and player activities. Players can choose between 10 professions and more than 14 spacecraft. They can earn money and experience points in order to advance to higher levels. Since A.I. plays a crucial part in SpaceForce, it will create a unique playing experience throughout the game. A dynamic and innovative 3D space environment replete with stars, planets, moons, asteroids, comets & black holes


Customer Reviews:   Read 3 more reviews...

1 out of 5 stars Save your money!   February 18, 2008
Lee J. Milam (Magnolia, TX United States)
1 out of 5 found this review helpful

This game is poorly made, improperly documented and plays like junk. I can't say enough bad things about this game.
I have played many space fighter games in my day and this is the worst!
Buy X2 or TARR Chronicles, both are superior games and worth the money spent on them.



1 out of 5 stars no good:-(   January 7, 2008
W. Tolbert
1 out of 3 found this review helpful

The game didn't work right in my system. I had all the system requirements yet the graphics were all screwed up, you couldn't see the game when you played it! Bad business, fast delivery but bad product!


5 out of 5 stars Great Game!   June 18, 2007
Trent U. Davis (Jamaica, NY United States)
24 out of 28 found this review helpful

This game is quite enjoyable if you like the idea of being dropped into a universe with 40+ huge sectors that you can explore. I've played so far for 20+ hours as a trader. The RPG aspects are great as you pick and choose the areas of your ship you wish to level up, such as shield, speed, jammer, cargo space, etc. Also depending upon your occupation you can have up to 3 wingmen which allows you to do some of the harder missions, such as destroying buildings (in space). I've never seen a game implement a better use of using the mouse to fly and for combat. I've played everything from X3 to Freelancer but this is clearly the best. No joystick is necessary. I've got close to 100,000 credits in the bank from steady trading between various systems and trading with trade ships. Now I can buy a fighter craft which can be upgraded to higher levels than my trading ship. The graphics are awesome. I've played on my 46 inch plasma at 1024 x 768 and the game looks awesome. X3 was way to boring and the pace was too slow, Freelancer was fun, but exploring was restricted. This game is the best of both worlds. And if you like Space Rangers 2 (a 2D game), this is as close as you can get to Space Rangers 2, and have full 3D. Sure the manual is minimal but it's still covers all the basic stuff. Now go have some fun people!

Also let me add that after another additional 10 hours of play I'm still having a blast. I enjoy how enemy ship's of various races in the game have differing attack techniques. I also like how news of conflicts in various sectors is actually happening in real time. Since I'm playing the free roam mode not the story mode this adds a nice touch to the game. I can now find more battles if that is what I seek.

Personally I also like the fact that dogfights take a bit longer and really do require more technique than just lock and load. For instance if you shoot your missles while you have your afterburners going your missles move toward the target at greater speed.

Also having wingmen of differening races is also fun, because the race of your wingman may be in conflict with a race you are not in conflict with, which means you have to be quite careful when entering new sectors.

Overall this game is great. Feels dynamic as promised which really makes it worth it. Now I'm playing the actual game not the demo. No patch has been released yet. But I've only had 1 crash in 20+ hours (on windows xp) so bugs must be minimal.



5 out of 5 stars Great Game!   June 16, 2007
Trent U. Davis (Jamaica, NY United States)
5 out of 15 found this review helpful

This game is quite enjoyable if you like the idea of being dropped into a universe with 40+ huge sectors that you can explore. I've played so far for 20+ hours as a trader. The RPG aspects are great as you pick and choose the areas of your ship you wish to level up, such as shield, speed, jammer, cargo space, etc. Also depending upon your occupation you can have up to 3 wingmen which allows you to do some of the harder missions, such as destroying buildings (in space). I've never seen a game implement a better use of using the mouse to fly and for combat. I've played everything from X3 to Freelancer but this is clearly the best. No joystick is necessary. I've got close to 100,000 credits in the bank from steady trading between various systems and trading with trade ships. Now I can buy a fighter craft which can be upgraded to higher levels than my trading ship. The graphics are awesome. I've played on my 46 inch plasma at 1024 x 768 and the game looks awesome. X3 was way to boring and the pace was too slow, Freelancer was fun, but exploring was restricted. This game is the best of both worlds. And if you like Space Rangers 2 (a 2D game), this is as close as you can get to Space Rangers 2, and have full 3D. Sure the manual is minimal but it's still covers all the basic stuff. Now go have some fun people!


1 out of 5 stars Icarus is right: could have flown, but sinks like a stone   June 14, 2007
breslin
7 out of 12 found this review helpful

A wasted opportunity. "It could have been a champion."

Pro: Amazing potential

Con: Provox hired a incompetent and zero-experience novice to do the high-level game design, destroying the game in the process.

It's just criminal to take a game with so much potential and just torpedo it in such an obscene manner. What's really amazing is how much effort went into the game on the basic stuff -- engine, art, etc. -- and how little effort went into directing this to a great gaming experience. In the grand scheme of things, it takes relatively little money to hire a good writer/designer, compared to the rest of the investment. If only they had done that, this game would absolutely sing. As it is, it sinks like a stone.

The game really does not play well. There's a lot of unpolished and apparently untested aspects of the game. For instance navigation is very difficult/tedious. You cannot set waypoints or ride in tradelanes, autopilot doesn't work, and it takes like 5-10 minutes (in real time) for the jump drive to recharge. So traveling from point A to point B is about as tedious as sitting there watching a large file download from the internet.

It's difficult to believe that the game was betatested before it was released. The assumption would be that the publisher rushed the game towards the end, but that doesn't explain the horrible choices they made about the writing. Being rushed doesn't imply that you'll hire somebody who is horribly underqualified and incompetent.

They hired an incompetent 19-year-old student with zero experience to do the entire mission design and writing. He did even worse than you'd imagine. Here's the mission outline for the first two missions of the main campaign:

Mission 1:
Perform a dogfight against two ships. (highly difficult)
Perform a "scan" five times in a row. (highly tedious)

Mission 2:
Perform a dogfight against one ship.

Yes, that's it. Zero thought went into this. I'm not even going to get started on how bad the writing is. As another reviewer said, "A Saturday morning cartoon looks like Hamlet in comparison with the story." (Brett Todd -- gamesradar.com)

There's no tutorial of any kind, and learning how to deal with the command interface is awkward. And even once you get good at it, it's still awkward. For instance, every time you tractor in some goods (from a kill), you have to go to the inventory menu to select which ones you'll keep. There's no way to select "take all" by default. So every single kill essentially requires a tedious menu to deal with.

Some may believe that a patch will fix major problems, but the major problems are so major that this is exceedingly unlikely. They would have to rewrite the entire campaign, for example. That's not something one can simply patch.

The game is badly balanced. On discussion boards everywhere people are complaining that it's really difficult to win the very first battle. This is because the developers didn't try to make the game playable, let alone enjoyable. (From a game-design point of view, the first mission is supposed to show you how to play the game; it's not supposed to be a highly difficult trial.)

From a "bare simulation" point of view, the game is playable, and a patch might even make it enjoyable in a very limited sense, although the stuff that *badly* needs fixing will never be fixed by a patch.

But even if the game becomes playable, I recommend boycotting the game. Developers need to learn that it's not cool to destroy a game with so much potential. -- That post-purchase concerns like "fun" are as important as pre-purchase advertising. The writer needs to be fired immediately. And the person who hired him needs to be shot at dawn.

Do not even consider buying this game until you have tried the demo! You'll easily see from the demo how badly the game is designed.