Location:  Home» Games » Classic & Arcade » Voyage  
FAQ
Place Orders
Returns
Shipping
Contact Us

Voyage

Voyage

enlarge enlarge 
From: Dreamcatcher Interactive
Category: Video Games

List Price: $19.99
Buy New: $6.77
You Save: $13.22 (66%)

Qty 4 In Stock


New (6) Used (1) from $4.95

Rating: 3.0 out of 5 stars 10 reviews
Sales Rank: 8950

Format: Cd-rom
Platforms: Windows 98, Windows 2000, Windows Me, Windows Xp
Genre: Role Playing Games
ESRB: Teen
Media: CD-ROM
Batteries Included: No
Age: 12 - 20 years
Operating System: Windows 2000
Shipping Weight (lbs): 0.2
Dimensions (in): 0 x 0.1 x 0.1

MPN: PCO46450MB
Model: PCO45150MB
UPC: 625904464507
EAN: 0625904464507
ASIN: B0009Y010Q

Release Date: September 6, 2005
Availability: Usually ships in 1-2 business days
Condition: ORIGINAL SET, NEW, NOT THE EVALUATION COPY!! FULL VERSION STILL SEALED IN ORIGINAL SETTING, I SHIP FROM NEW YORK

Features:
   Journey through a beautifully created world in this epic adventure
   Replay the game in many different ways due to Intelligence Management System
   Use the innovative inventory system to combine and create new tools
   Solve an array of thought provoking puzzles
   Play as hero Michael Ardan from the novel From the Earth to the Moon

Accessories:

   PC Gamer (1-year)

Similar Items:

   Echo: Secrets of the Lost Cavern
   Realms of Illusion
   Aura: Fate of the Ages
   Barrow Hill: Curse of the Ancient Circle
   The Sacred Rings

Editorial Reviews:

Product Description
Live the dream that begins with the tale of three scientists whose vision is to pioneer new explorations to far off places of discovery: an ancient temple, mysterious ruins, and an unusual subterranean civilization. SYSTEM REQUIREMENTS - WINDOWS 98/ME/2000/XP / Pentium III 800 MHz / 64 MB RAM / 64 MB DirectX 9 Compatible Video Card / DirectX 9 Compatible Soundcard / 16x CD-ROM Drive / Keyboard, mouse, speakers


Customer Reviews:   Read 5 more reviews...

3 out of 5 stars Classy production, Assy gameplay   April 20, 2006
OneLove (so fla)
1 out of 2 found this review helpful

A decent setup promises adventure gamers a good time getting lost in space, but that quickly disappears before you can even get out of your spaceship, as the gameplay throughout is very tedious, relying on mixing chemicals and huge inventory management to pursue some of their puzzles..The artwork, voice acting, and overall production value was a pleasent homage to the spirit of the material, but as usual, gameplay falls flat of the "experience" Verne had wished his readers to take..I continue to applaud adventure game developers for at least taking their cues from great works of fiction, hopefully one day they will able to do these great works of imagination video game justice...


3 out of 5 stars Pleasant and not extremely difficult   April 2, 2006
bookreader2002 (Honolulu, HI United States)
11 out of 12 found this review helpful

This is not in the league of Myst, by any means, or even Realms of Illusion (Sentinel), but it was amusing.

Things I liked: The colors are bright and lovely, the moon critters are imaginatively done, and the night sky is great. The pencil drawings are beautiful and fit the 1800's setting.

There's a lot of humor in the story and the Selenites are delightfully superior attitude toward mere Earthlings. Most puzzles are pretty straight forward, although there are a few that had me running to UHS for hints. Most were very clever.

Things I didn't like: There were several puzzles or activities that did not have much (or apparently anything!) to do with solving the game. I made one substance I could not use anywhere. After solving one puzzle, nothing happened except an exclamation of surprise by Ardan. These puzzles added to my intelligence rating the Selenites kept, other than helping me obtain a few keys -the rating needed for obtaining them was low- the total noted at the end of the game, it was useless.

The voice of Ardan did NOT match the drawn character of a wild-haired eccentric. I expected a Selenite to show up when I tried to blast off- perhaps one last insulting remark to remember them by- but, there was no send-off committee.

Overall: Voyage will pass the time pleasantly and not tax your brain too much.



1 out of 5 stars Hmmm   March 31, 2006
Gamer Gal (USA)
8 out of 11 found this review helpful

I love adventure games as in Myst, Riven ect. I should have read reviews on this game before buying it though (if there had been more than 2 at the time). I didn't care for the comic book/childish type characters. I also don't have a degree in horticulture and chemistry needed to play. I grew very tired of mixing chemicals and also plants, holding on to inventory items (3 pages) and reading subtitles which come later in the game when you learn to speak Seleneze. I played 3/4 of the game but grew bored with the story and inventory nonsense. I gave this at least 1 star for gamers under the age of 12 (with the help of an adult or 3). Oh, and if one more Selenite threw up on me, I was going to trash the game.


4 out of 5 stars Nothing innovative, but still fun   February 13, 2006
Barbara B. (Oregon, USA)
5 out of 5 found this review helpful


There isn't anything here that we haven't seen before, but the combination of challenging puzzles, good graphics, an interesting storyline and easy-to-use navigation add up to a game that can still satisfy adventure-hungry gamesters.

The plot is simple: in a departure from the Verne original, you (Prof. Michel Ardan) land on the moon, circa 1865. There, you encounter strange and aggressive plants as well as a species of intelligent (if somewhat pretentious and arrogant) beings known as the Selenites. Your task: find a way back home to earth.

The graphics are good, with vibrant colors and otherworldly landscapes. The "investigation" notebook fills up with mid-19th century style illustrations as you solve the mystery of the death of the two scientists who were in the space capsule with you. Here, too, the graphics add a nice element to the game, as does a log book, accessible at any time during the game, that helps keep track of clues you might need later.

For the most part, the puzzles are actually quite logical and not particularly difficult. Granted, since I'm not a particularly clever game player, I found myself consulting the clues in UHS (Universal Hint System) more than once (okay, if truth be told, more than a few times!). But I almost always find myself thinking "I should have been able to figure that out!"

Admittedly, there is little new here. I don't know how many games I've played that included a musical Simon Says game, where you are expected to match notes you hear. At least this game has a way to 'cheat' (by using a special key if you have acquired it) to bypass that puzzle. But the others are mostly a mixture of figuring out the alien mathematical system (not as difficult as it sounds) or the Selenite ideographic language. The game does, however, also include the most simplistic and useless verbal "logic" puzzle I've ever encountered.

As to navigation, Voyage offers "shortcuts" from one site to another, avoiding the dreaded ten-clicks-to-get-there syndrome, but there was still quite a bit of going back and forth from one place to another.

For the most part, I enjoyed wandering around the moonscape, solving the puzzles, mixing inventory items, etc. But I was stunned when the game suddenly came to a rather abrupt halt when I managed to get into the capsule and blast back to earth. I had accumulated a number of items that I assumed would be needed during the flight back to earth, or in another chapter in the game but which, in retrospect, had absolutely no use or function.

As it turns out, there are many puzzles that don't need to be solved in order for you to complete your main task and get back to earth. They merely help add to your points, which are displayed at the bottom of the screen as you progress. If, like me, you make the mistake of ending the game prematurely but getting the capsule to blast off, you will find yourself either having played only half a game or forced to replay it to complete all the puzzles and get maximum points.

I thought the game was worth the $20 but it's not in the same league as Syberia, Longest Journey, or even Grim Fandango. Still, when the adventure game market seems to be flooded with terrible games like Atlantis Evolution, Twilight of the Gods, Mysterious Journey II or Agatha Christie's And Then There Were None (I'm in the minority there), it doesn't take much to stand above the crowd.



4 out of 5 stars An enjoyable little game   January 7, 2006
kitty
1 out of 2 found this review helpful

I really enjoyed playing this game. The puzzles were fun, and the characters were quirky. I did get stuck in some places and used a walk through found online to help me out. But overall, I am glad I spent time playing this game - I look forward to other titles by the same company.