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Psi-Ops: The Mindgate Conspiracy with Mortal Kombat: Deadly Alliance

Psi-Ops: The Mindgate Conspiracy with Mortal Kombat: Deadly Alliance

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From: Midway Entertainment
Category: Video Games

Buy Used: $28.89

Qty 1 In Stock


Rating: 4.5 out of 5 stars 11 reviews
Sales Rank: 24770

Platform: Playstation2
Genre: Adventure Games
ESRB: Mature
Media: Video Game
Operating System: Playstation 2
Shipping Weight (lbs): 0.7
Dimensions (in): 7.2 x 5.2 x 1.2

UPC: 031719900398
EAN: 0031719900398
ASIN: B00020LYUI

Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: both games are in great shape and are complete usa release games for the ps2

Accessories:

   PlayStation: The Official Magazine (1-year)
   Electronic Gaming Monthly
   Play
   Tips & Tricks Magazine

Customer Reviews:   Read 6 more reviews...

4 out of 5 stars Cry-Ops   April 12, 2005
Maria Marienthal (Indiana, PA USA)
To start, Psi-Ops: The Mindgate Conspiracy was an excellent game, no doubt. However, it had its flaws.

The Good News! Psi-Ops featured the unique element of psychic powers. For a while I wondered how this could ever work fluidly, but Midway executed it even more beautifully than I could have ever imagined. The HAVOK Physics Engine works extremely well in this game, and it makes pitching stuff around with Telekenisis extremely fun. There are a lot of special powers that are available for use. This includes, Telekenisis, Pyrokenisis, Mind Drain, Mind Control, Remote Viewing, and Aura View. I think I got them all....Each skill is extremely important for the completion of the game. No doubt you will have to use every skill in order to beat this game.

The way that it was designed, there are very few weapons to choose from. There are no grenades or molotovs, just your silenced pistol, and the option of 3 large weapons, either an assault rifle, a machine gun, or a shotgun. What was nice about this game is that it was focused around the use of Telekenisis (TK). If you try to run-and-gun your way through, you will fail every single time. There is very little that you can't manipulate with your TK. Pyrokenisis enables you to creat your own fire....so sweet. Mind Drain enables you to suck the mental energy from your oponents, dead or alive (if done alive, their heads will EXPLODE!!!!). Mind Control allows you to take over the mind of your opponent and manipulate them to your benefit. You can send them after their team mates or make them kill themselves. Remote viewing allows you to walk ahead of where you are, through doors and rocks, and see what lies ahead before your physical body even has to start to move in that direction. Aura View allows you to see elements of objects and people that you can't see normally. It also allows you to observe structural flaws, similarities in objects, hidden messages, weak minded oponents, and structural flaws.

As said before, each skill has its place, and it is up to you how you use them. This is a semi-stealth game, so the quiet skills usually work the best.

The Bad News.....this game has a seriously flawed camera system. Now I understand that maintaining sight of a floating object and the character may be difficult, but honestly, they could have done better. I don't know how often the character, Nick, disappeared and got shot because the crosshairs disappeared with him. This makes gameplay extremely difficult at times and it really bogs down the flow of play.

Probably the greatest flaw is the jumping system. It is almost impossible to jump on the most basic objects. The game tries to automate everything for you, and this only adds to devastating flaws. Imagine not being able to jump up on a table. You have to get a create or a barrel, climb on it, and then jump off of it or walk onto the table. This is unacceptable.

Also, some sections are just extremely frustrating. I know this is supposed to add a challenge, but for goodness sakes. When the graphics are not sharp enough to pick up an enemy in the distance and you can't find him in your crosshairs, this is a problem. Being shot and only being able to judge the location of the oponent by the flashing of the hit registry is just awful. This level of mediocrity shouldn't be around in such a wonderful game.

Finally, the story. What the heck was up with the Aura Beasts? I don't want to spoil the game for you, but be warned the section of the game ewith the Aura Beasts was by far one of the worst story moves ever. Just play it for yourself and find out.

Ok I'll stop cutting the game, but in order to get a true review, you must get message of both the good things and the bad.

As a 7 ish hour game, this may only be good as a rental. I fould no replay value in the game. But then again I got it for about 14 bucks. Something cool about the game is that as you advance, you unlock concept art. It's just nice to see the progression of character and creature design through the beginning phases. Also there are "evil garden gnomes" that unlock extra missions. Theses are pretty fun. Realize that this game really didn't sell initially, which is disappointing since there are seriously bad games that sold more than this. This game really was pretty good.....but I digress.

Yeah, rent it. If you like it, you'll love it. If you don't like it, you'll probably be ticked off that you even touched it. But the bottom line is that it was beautifully crafted with some flaws. It ended with a "TO BE CONTINUED" so hopefully in this possible sequel, Midway will have fixed these flaws.



4 out of 5 stars A lot better than ESPionage mock up   June 25, 2004
1 out of 1 found this review helpful

I was part of the market research study Midway performed on the original mock up of ESPionage, the working title for this game. We played two levels, and saw the cut scenes and some ad ideas. Psi-Ops is much better than the demo (as it should be). The demo's controls were awkward, with the Psi powers controlled by the X, SQ, TR and CR buttons, and the actions were performed by the L and R buttons. Also, the Psi-powers and weapons were very difficult to control b/c their was no autoaim feature. Also, the camera didn't move, so you oftentimes you couldn't see where you or your enemies were. The finished game is a great action/stealth/sci-fi shooter. I just wish that a larger variey of weapons could be used, crisper control during telekenisis, and unlimited Psi-power. It's very fun to watch your enemies get thrown around like burning rag dolls. Good times.


5 out of 5 stars Holy S#*%!   June 23, 2004
Andrew (Illinois)
5 out of 5 found this review helpful

This game kicks a$$! My friend and I decided to rent it and we absolutely love it!I've played it for about two hours but I decided to buy it after the first 20 minutes! You CAN actually lift things AND people and THROW them around like rag dolls! Not to mention the graphics and the bodies DO NOT DISAPPEAR!

This game is a must buy for anyone who likes totally cool mind powers while keeping a game that is not a walk in the park to play!

Holy (...)!


1 out of 5 stars THIS GAME SUCKS!!   June 22, 2004
1 out of 14 found this review helpful

I mean it is really sweet to have super psiquic powers , but damn it the story line sucks!! And you suddenly start fighting strange creatures, it just doesn't fit!!


5 out of 5 stars Psi-Ops: Mindgate Conspiracy   June 22, 2004
4 out of 4 found this review helpful

Awesome game. Great mix of psionic powers and guns. Lots of "style points" available by using a mix of your powers to kill the enemies. It does remind me of the Jedi Knights series of games, but those were great, too. The mind drain power shows a head bursting animation reminiscent of the Scanners movies. Definitely well thought out and researched game.